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161. Missile Guidance Enhancer? - in Player Features and Ideas Discussion [original thread]
Arla Sarain wrote: Nope. The nerf is too ABs. Their 44% damage reduction against missiles only made the victim die slower. I can't avoid 50% of the damage done to me by simply moving fast in any direction before resistances are even taken i...
- by Nasar Vyron - at 2015.06.12 16:43:21
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162. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
What the serious 'F'? What part of the game play tied to this felt so stagnating that it deserved such a nerf? I hate bomber wings as much as the next man, but this literally changes nothing! Even for brawler fleets this changes NOTHING!!!! Bom...
- by Nasar Vyron - at 2015.06.12 00:27:00
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163. Dear CCP Ytterbium - in Player Features and Ideas Discussion [original thread]
I read it, that's the direction people always take it tho. Split fire in fleets with multiple target callers actually already occurs when the situation calls for it. Implementing a feature that makes it a requirement just adds more chaos to an alr...
- by Nasar Vyron - at 2015.06.10 23:23:27
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164. Dear CCP Ytterbium - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: DPS stacking penalties aren't as silly as it sounds. Consider the following, if more than a squad worth of DPS is inefficient, then squad leaders are the ones that have to target call, rather than the FC calling for the ent...
- by Nasar Vyron - at 2015.06.10 22:49:33
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165. Reissue Expired Contracts - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Elenahina wrote: But your whole argument is essentially "You don't need it, so it's not even worth thinking about, or positing the idea." And that's the part I just don't get. So I should just blindly follow along and s...
- by Nasar Vyron - at 2015.06.10 20:38:09
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166. Dear CCP Ytterbium - in Player Features and Ideas Discussion [original thread]
A few people have said it already - Local reps are meant for Solo pvp/pve activities as an alternative to bringing a second player/alt in a logistics ship. They are not as effective, but name a single game where a DPS role's personal heal could ev...
- by Nasar Vyron - at 2015.06.10 18:57:41
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167. Cyno beacon re-direct module - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Can I activate it on a "friendly" cyno to get me 2 system worth of jump range for free? Especially if those 2 systems happen to be far away and only reachable by gate travel? Ooh sign me up for that please! OP... just...
- by Nasar Vyron - at 2015.06.08 16:40:37
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168. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
I had a huge thing typed out and deleted it twice because I realized how far I was actually taking this off topic. So the TL ; DR of what I had written is: -I partially agree, but feel strongly that the whole PVE system of eve needs a massive once...
- by Nasar Vyron - at 2015.06.07 06:26:34
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169. Missile Guidance Enhancer? - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: fire walls are fine missiles just need to be more resistant to them so that you need more than 8 or so that a missile has 99 resists in all but one type (so opposite of bombs) That's pretty easily bypassed by having yo...
- by Nasar Vyron - at 2015.06.07 04:33:22
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170. Missile Guidance Enhancer? - in Player Features and Ideas Discussion [original thread]
Nafensoriel wrote: I sit here wondering if the meta would be so drastically changed if these were introduced with no nerfs whatsoever. A strong voice in the back of my head says no. We'd still be drones online but it MIGHT just make missiles m...
- by Nasar Vyron - at 2015.06.07 01:48:07
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171. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos you'll hate me for saying this, but the min/max is more out of necessity in general (for ratting/plexes in null at least) if you don't fully cover the native rat's damage profiles you quickly find yourself dead. But that's seriously a whole...
- by Nasar Vyron - at 2015.06.07 01:41:09
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172. Missile Guidance Enhancer? - in Player Features and Ideas Discussion [original thread]
People who think missiles would need to be nerfed to compensate are seriously kidding themselves. Any nerf to a missiles making even fitting a single new module required to it to bring it the the current power level is a nerf to all shield tanked....
- by Nasar Vyron - at 2015.06.05 06:07:21
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173. gallente tactical destroyer - in Player Features and Ideas Discussion [original thread]
No, they didn't do this for anyone else. Why would they start now? Deal with it.
- by Nasar Vyron - at 2015.06.04 21:07:55
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174. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Better solutions have been come up with. Problem is we have people who view things largely from extremes, and therefore balanced ideas are typically shot down by both parties as they can only see how it hurts their own style of play. So far what ...
- by Nasar Vyron - at 2015.06.04 21:06:16
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175. Pirate faction T3 ccruiers. - in Player Features and Ideas Discussion [original thread]
Tiddle Jr wrote: I bet you do pilot them from time to time like everyone do. I don't suppose you know why that is do you? Why would people fly fast, tanky, high damage ships over their nearest counterparts?
- by Nasar Vyron - at 2015.06.02 23:31:15
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176. Pirate faction T3 ccruiers. - in Player Features and Ideas Discussion [original thread]
-1 Not only a bad idea, but NO MORE CRUISERS ONLINE! CCP needs to focus on balancing what we have, then filling in what's missing/needs improvement. T3 pirate cruisers does not even make that list. I mean holy ****, the last thing this game nee...
- by Nasar Vyron - at 2015.06.02 21:26:47
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177. Filling The Gap - T2 Battleships: The Carrier Escort - in Player Features and Ideas Discussion [original thread]
Market Wizard wrote: I think we should do it the other way around. Balance the capitals first with the idea in mind that new ships could be added to see if there is even a gap that needs to be filled. We have to remember that any ship added th...
- by Nasar Vyron - at 2015.05.31 20:24:40
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178. Filling The Gap - T2 Battleships: The Carrier Escort - in Player Features and Ideas Discussion [original thread]
While I agree we need T2 BS hulls in this game I do not at all agree with what you have suggested here. One of the worst things CCP ever did was allow weapon/logistics systems to be used cross platform from their intended hulls. Bombers are super ...
- by Nasar Vyron - at 2015.05.31 18:45:06
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179. Probes should return to cargo when you DC - in Player Features and Ideas Discussion [original thread]
I vote probes go back to the days of 1 time use. Or maybe a compromise, they burn out similar to crystals. That way probes will actually be consumed in this game like they used to rather than just upon death/deletion/prolonged logout. That way pe...
- by Nasar Vyron - at 2015.05.30 23:12:40
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180. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Syri Taneka wrote: Why *should* that gameplay be kept? Yeah, I'll admit, it's really nice to be able to bug out to an invulnerable hole in space where your enemies can't touch you - but it's horrifically broken. Anything and everything not d...
- by Nasar Vyron - at 2015.05.30 05:06:46
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